Shaped Clouds
A fast dynamic clouds system, capable of rendering clouds of any shape and form. Generates 2D noise based on textures, then renders that, or anything else, as clouds, using more detailed noise. Meshes can be rendered as clouds, as well as any custom shaders and renderers. Basically anything that can render to a camera can render as a cloud.
I've been working on this for a very long time, so long that it's unrecognizable from when it started. After rewriting all the code several times, beating my head around how to make it work on multiple Unity versions and a lot of bug hunting, I decided to make it an asset and try to sell it. It's available here.

"Snowy Mountain V2 - Terrain" by artfromheath is licensed under Creative Commons Attribution.
"Human Base Meshes v1.3.0" by Blender Studio and community contributions is dedicated to the public domain via CC0.